Triggered when the module is destroyed.
Triggered on every animation frame
Duration of the last frame in ms
Current frames per second
Scaling coefficient based on a 60 FPS target
Calculate linear interpolation factor to make animations run the same regardless of FPS
Triggered when the animation is paused
Triggered when the animation starts
Triggered when the module's properties are updated.
Triggered when play/pause state toggles
Callbacks for Raf module events